Struct rand::distributions::range::Range [−][src]
pub struct Range<X> { /* fields omitted */ }Expand description
Sample values uniformly between two bounds.
This gives a uniform distribution (assuming the RNG used to sample
it is itself uniform & the SampleRange implementation for the
given type is correct), even for edge cases like low = 0u8,
high = 170u8, for which a naive modulo operation would return
numbers less than 85 with double the probability to those greater
than 85.
Types should attempt to sample in [low, high), i.e., not
including high, but this may be very difficult. All the
primitive integer types satisfy this property, and the float types
normally satisfy it, but rounding may mean high can occur.
Example
use rand::distributions::{IndependentSample, Range};
fn main() {
let between = Range::new(10, 10000);
let mut rng = rand::thread_rng();
let mut sum = 0;
for _ in 0..1000 {
sum += between.ind_sample(&mut rng);
}
println!("{}", sum);
}Implementations
Trait Implementations
Generate a random value.
Auto Trait Implementations
impl<X> RefUnwindSafe for Range<X> where
X: RefUnwindSafe,
impl<X> UnwindSafe for Range<X> where
X: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more
